Back to Characters and subcategories; My short term ideal would be to be able to customize and order the characters in the Manage Entities dialogue. Even if those subcategories have no meaning outside this dialogue box except as display. For instance; if I created the list as-- 1. Characters: 1.1 Species 1.1.A Human 1.1.A.a Billy Bo Bobby Joe 1.1.B Aliens 1.1.B.b Glarugh Flarg 1.1.C Animals 1.1.C.c Bear 1.1.C.c.1 Theodora 1.1.D Artificial Intelligence 1.1.D.d Syntax Gamma The Human, Aliens, Animals, and Artificial Intelligence would set default attributes , customizable by User, for the characters under their categories. So if I created a new character blank, and placed them inside, say the Human, the new character would have Birth, Death, Participant, Observer, Summary etc (As already set as default in Fiction template) But if I create a new character and place it inside Animals, it would have its own customized set of attributes, like Birth, Death, Participant, Observer, as well as Sentient Status Yes/No check box, Freedom Status, Owned/Free/Pet/Family Member etc. Same if I created a new character and put it in the Artificial Intelligence, it would gain the basic Birth, Death, Participant, Observer attributes, but because it is now under Artificial Intelligence, it gains the attributes of Primary User, Owner/Operator, Manufacturered by, etc And since every character created is still Under Characters, they can be filtered and viewed by Characters, and be treated as characters for events etc. I can see you if this is available, eventually it could lead to being able to create Object based class categories, Weapons, Clothes, Tools, Vehicles etc. Same for Places.
Hi, Thanks for the suggestion. I believe what you are suggesting is different "sub entity-types". I gather from your description that they would have a name, and be grouped together (e.g. under a tree-like view in Manage Entities), but they would share the same Role as their main entity type? As in: "Character" may have the roles "Participant" and "Observer" (or whatever you have named them in your template) "Human", "Animal" etc. would all be different sub-entity-types, but they would all share the one set of roles -- i.e. both Human and Animal would have access to the same "Participant" and "Observer" roles? Matt
Hi, yes yes. That would be absolutely great for a start. To just be able to Organize the Characters in a Tree Like view in the Manage entities. And to share the same roles. As in: "Character", because each entity created in this part, is ultimately under Characters, and Character Roles have listed "Participant" and "Observer", each entity inherits those Roles. But eventually it would be amazing if, say I created under "Character" tree, Humans, Artificial Intelligence, Animals etc. Since still under "Character" no matter where I created an entity in these three sub-tree levels, they inherit the Roles above it, in this case, "Participant" and "Observer". But then be able to assign more Roles at each tree level. So Human could keep the default Roles as "Character for Fiction" currently has (or be customized), but any Entity created in Animals, gains the customized Roles of "Sentient, check box yes/no" or "Sentience Status, text input" and "Freedom Status. Text Input". And because Animals is already under Character, it has already gained "Participant" and "Observer". But if I created an Entity under "Character", sub tree level "A.I.", and customized it to have Roles of "Primary user, link to another character", "Manufactured by, text input (or link to another Entity, say under a customized Organization that is separate from Character Place or Arc)" and since it is under Character, it gains "Participant" and "Observer" Roles, and because they are under "A.I." tree and different from "Animals" tree, they do not inherit any of Animal's customized roles. Even though I'm explaining this, as it fits my needs; if the basic set up of a Tree-Like view is implemented, it just makes for a better organization of Characters. Because it ultimately doesn't have to be labeled Animals or A.I.. Characters could be grouped by "Heroes" , "Villains", "By Standers" and "Citizens" etc. if a "Super" Story. Or "Police", "P.I.'s", "Clients","Criminals" and "Contacts" if a Detective story. But eventually being able to inherit above tree-like level Roles, Such as Detective Story, Each Police could have Role "Experience on the Force, text input or Start date picker" and P.I.'s could have "Case Status, Solved?, check box Yes/No." "Time Frame" Case Start, pick date. Case End, pick date"
I too would be very interested in having different sub-entity types, for similar reasons. Also like the inheritance points as a more future/advanced feature.
Matt, After re-reading what I wrote, I think there are at least 2-3 ideas involved in what I was visualizing. And each of them consisted short term goals, with options and wishes for the long term. Either short or long term though, if it can be done for one, say characters, it can be duplicated or expanded for say Objects, objects being attached to characters or places. Same for Vehicles, being attached to places if close in vicinity or a travel statement of Traveling from (Location choice) to (Location choice), especially if it's a ship (Ocean or Space faring). And after reading another post on here trying to figure out a way to list or display gender,nthis would also, for Characters, allow for Male/Female groupings, at least as a start. I apologize for trying to give more information than what is possibly necessary, but am unsure of the correct terminology/lingo, and tried to just describe. I think when you stated that you believe what I was trying to say, is correct in that belief.